2nd Play-test Analysis (Jesus Salinas)


Based on the play testers' feedback from class on November 9th, and due to technical difficulties while exporting the build as a web build, the gameplay I was able to provide sufficed in crafting an opinion for the players. Based off of two major critiques from our classmates, I was able to narrow down the final steps in iterating game mechanics for Astrophobia. 

Here were the responses:

Play tester #1:

  • The art style of the game fits cohesively together.
  • The camera angle is awkward to the side.
  • Fix lighting in some areas.

Play tester #2:

  • The camera is extremely broken and really buggy.
  • I recommend cinemachine for easier camera movements.
  • Make the paths obvious to follow. Guide the players.

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