Final Group Post-Mortem
Astrophobia » Devlog
- What went well?
- The art consistency was extremely well put together.
- Final product of the character controller was good for character maneuver.
- The sound design for the game was really interactable.
- The player navigation was helpful when following objectives for what the game offered for immersion experience.
- What would we do differently?
- Add more animations
- Experiment more with player camera (mouse control)
- Add more variety of music throughout the level depending on which section of the level the player is at
- Add more variety in the tasks the player must complete to progress the level
- Utilize scene transitions and design a menu UI.
- Build upon a narrative for the game we designed.
- Add a mini map function of some sort to help the player not seem confused when exploring.
- Utilize resources available when encountering errors in game designing.
- What lessons did we learn from this project that we can take to other projects?
- Make sure that there is a channel of communication that all members can get active notifications from at all times
- Make sure all members are updating tasks done on task board in the same format for consistency
- When working in a version control project, push and pull whenever possible so that merge conflicts don’t occur
- Keep better organization of scene hierarchy
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Astrophobia
Status | In development |
Authors | JulianD547, Jesse, CJD, SalinasMarkGameDev |
Genre | Platformer |
More posts
- Final Builds Available!Dec 05, 2020
- Post-Mortem Feedback (Chris)Dec 02, 2020
- Post Mortem from Beta Release (Jesus)Dec 01, 2020
- Post-Beta Feedback Review (Julian)Dec 01, 2020
- Addressing Feedback from current Beta build(Mark Salinas)Dec 01, 2020
- 2nd Play-test Analysis (Chris D)Nov 11, 2020
- 2nd Play-test Analysis (Jesus Salinas)Nov 11, 2020
- 2nd Play-test Analysis (Mark Salinas)Nov 10, 2020
- 2nd Iteration availableNov 10, 2020
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