Final Group Post-Mortem



  • What went well?
    • The art consistency was extremely well put together.
    • Final product of the character controller was good for character maneuver. 
    • The sound design for the game was really interactable. 
    • The player navigation was helpful when following objectives for what the game offered for immersion experience.
  • What would we do differently?
    • Add more animations
    • Experiment more with player camera (mouse control)
    • Add more variety of music throughout the level depending on which section of the level the player is at
    • Add more variety in the tasks the player must complete to progress the level
    • Utilize scene transitions and design a menu UI.
    • Build upon a narrative for the game we designed.
    • Add a mini map function of some sort to help the player not seem confused when exploring.
    • Utilize resources available when encountering errors in game designing.
  • What lessons did we learn from this project that we can take to other projects?
    • Make sure that there is a channel of communication that all members can get active notifications from at all times
    • Make sure all members are updating tasks done on task board in the same format for consistency
    • When working in a version control project, push and pull whenever possible so that merge conflicts don’t occur
    • Keep better organization of scene hierarchy

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