View all by JulianD547
JulianD547
Follow JulianD547
Follow
Following JulianD547
Following
Add To Collection
Collection
Comments
Devlog
Astrophobia
←
Return to Astrophobia
Devlog
Final Group Post-Mortem
December 05, 2020
by
Jesse
What went well? The art consistency was extremely well put together. Final product of the character controller was good for character maneuver. The sound design for the game was really interactable...
Continue reading
Final Builds Available!
December 05, 2020
by
SalinasMarkGameDev
#Launch, #Final Build
The final builds of AstroPhobia are available for Mac and Windows. There is also a web build available to play on the main page of the game...
Continue reading
Post-Mortem Feedback (Chris)
December 02, 2020
by
CJD
Role: Sound Design Feedback: A lot of improvements have been made of overall, and feedback had a lot to discuss. People really do seem to like our simply styled assets as they flow good together, but...
Continue reading
Post Mortem from Beta Release (Jesus)
December 01, 2020
by
Jesse
Role: Scripter Feedback: Based off the gameplay comments from the people who played the beta of Astrophobia, one of the main concerns that were addressed was the buggy respawning system which would c...
Continue reading
Post-Beta Feedback Review (Julian)
December 01, 2020
by
JulianD547
Role: Level Artist In terms of feedback we have gotten on art everyone seems to like the style and implementation of art chosen for the world and how it looks for the game. In terms of improvements I'...
Continue reading
Addressing Feedback from current Beta build(Mark Salinas)
December 01, 2020
by
SalinasMarkGameDev
#Analysis, #Beta
As one of the scripters of the team, I noticed that some of the problems mentioned in the feedback involved the audio and the playable character. The door plays its audio clip twice sometimes due to t...
Continue reading
2nd Play-test Analysis (Chris D)
November 11, 2020
by
CJD
Me and Jesse were the first to hear what people thought about our game and analyze the feedback for Astrophobia. What is there is mostly just a level with the basics of movement, but our mechanics...
Continue reading
2nd Play-test Analysis (Jesus Salinas)
November 11, 2020
by
Jesse
#PlayTest
Based on the play testers' feedback from class on November 9th, and due to technical difficulties while exporting the build as a web build, the gameplay I was able to provide sufficed in crafting an o...
Continue reading
2nd Play-test Analysis (Mark Salinas)
November 10, 2020
by
SalinasMarkGameDev
#Play-Test
Based on the feedback I received from volunteers play-testing the second iteration of AstroPhobia, there is still a lot to be worked on mechanically speaking. The positive feedback was mainly related...
Continue reading
2nd Iteration available
November 10, 2020
by
SalinasMarkGameDev
#2nd Build
The second iteration of AstroPhobia is available to play. Unfortunately it is only available for download as a Mac or Windows build due to technical difficulties with trying to make a Web build. We ar...
Continue reading
Playtest 11/9 Notes (Julian D)
November 09, 2020
by
JulianD547
#Playtest
Taking notes during today's playtest there were many things we learned about how we could make our game better. The environment art is really good from playtesters point of view, but some areas of lig...
Continue reading
Progress Update [CD]
October 28, 2020
by
CJD
This week I've been working primarily with Julian in deciding and implementing our games art assets within our game level, and having things to scale within the whole world, so far the art team if you...
Continue reading
Progress Update (Week of 10/21)
October 28, 2020
by
JulianD547
#Art, #Assets
This week I updated a good amount of art assets within our level area into an agreed upon asset pack type along with a few other assets in order to make the level look more realistic. This process inv...
Continue reading
New Game Mechanic!
October 28, 2020
by
Jesse
Hey Gamers! Long time no see, glad to have you back and present to you a new game mechanic .Jesse managed to whip up a script and present to everyone. This is useful because I also attached a public b...
Continue reading
Progress Update (Mark Salinas)
October 28, 2020
by
SalinasMarkGameDev
#Progress
The art assets are currently being implemented in the scene and they are coming out great. For my portion of the level, the walls have been completed with windows and doorways completed as well. I hav...
Continue reading
Play-test Analysis First Iteration (Christopher Dean)
October 21, 2020
by
CJD
In our first playtest it is very clear that this is just a step into a grander idea, there is much more to be done but I'd say the general idea of our game came off well enough, but even so we didn'...
Continue reading
Play-test Analysis First Iteration (Jesus Salinas)
October 21, 2020
by
Jesse
#PlayTest, #Analysis
The playtest/video guide comments to our current level design white box seem to be almost nearly positive with a query of questions I am ready to answer and tackle. Here are our play tester's feedback...
Continue reading
Play-Test Analysis First Iteration (Julian DeLaRosa)
October 21, 2020
by
JulianD547
#Julian, #Playtest
Our first play test build definitely needed a bit more work on our groups end I think. We didn't have much time together as a team to go over the different sections of our level to ensure things staye...
Continue reading
Play-test Analysis First Iteration (Mark Salinas)
October 20, 2020
by
SalinasMarkGameDev
#PlayTest, #Analysis
The feedback from the first iteration has been a good balance between what went wrong and what went right. There was a good amount of positive feedback about the detail of the level layout despite it...
Continue reading
First Iteration available
October 20, 2020
by
SalinasMarkGameDev
#WhiteBox, #Build
The first iteration of AstroPhobia is available to play as a web build in game's main page. The iteration only features the the whitebox layout of the level. It is important to note that the first per...
Continue reading