Play-Test Analysis First Iteration (Julian DeLaRosa)


Our first play test build definitely needed a bit more work on our groups end I think. We didn't have much time together as a team to go over the different sections of our level to ensure things stayed consistent for playtesters. However, according to feedback this does seem to be an aspect that people like, unique areas that have their own style that give the player a definite feel of diversity in sections, so perhaps we can keep some aspect of that when we fully implement art assets. Something we do need to take note of is pathing as many were confused as to their direction in the level, which makes sense given it's just the whitebox and a player controller we might not even utilize. The final aspect we should note on for now is lighting, in that we need to keep it consistent and at a good angle/brightness to give off the exploration/suspense feeling to our players which will definitely help out due to our ideas with battery/power systems as the main objective in the game

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