Post-Mortem Feedback (Chris)
Role: Sound Design
Feedback: A lot of improvements have been made of overall, and feedback had a lot to discuss. People really do seem to like our simply styled assets as they flow good together, but there was also a lot discussed when it came to our scripted interactions or how the camera worked. And for me as a sound designer, noticed the feedback on sound, when it cam to our ambience and music people did like it, but it was the sparseness of other sounds that for sure needed to be worked on. Suggestions were made for what sounds could be used when adn were as well as types of audio cues. All of these have been further worked on to be in a better state today, but there is still a lot that could and should be done to make a better world, especially when it comes to sound design.
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Astrophobia
Status | In development |
Authors | JulianD547, Jesse, CJD, SalinasMarkGameDev |
Genre | Platformer |
More posts
- Final Group Post-MortemDec 05, 2020
- Final Builds Available!Dec 05, 2020
- Post Mortem from Beta Release (Jesus)Dec 01, 2020
- Post-Beta Feedback Review (Julian)Dec 01, 2020
- Addressing Feedback from current Beta build(Mark Salinas)Dec 01, 2020
- 2nd Play-test Analysis (Chris D)Nov 11, 2020
- 2nd Play-test Analysis (Jesus Salinas)Nov 11, 2020
- 2nd Play-test Analysis (Mark Salinas)Nov 10, 2020
- 2nd Iteration availableNov 10, 2020