Post-Beta Feedback Review (Julian)
Role: Level Artist
In terms of feedback we have gotten on art everyone seems to like the style and implementation of art chosen for the world and how it looks for the game. In terms of improvements I'll be making in the time we have before the deadline, I plan to fix up some assets that are used to direct the player and just continue adding in props, some needed platforms, and general polish to the art of the world. I believe my main task for now is implementing particle effects for when players interact with parts of the environment and so I'll also be completing that before the final game submission. All in all I've kept up a consistent work pace throughout this project as Level Artist and because of our teams initial design choices I was able to move ahead with the art of the world smoothly and tidy up minor errors as weeks went by thus my main job from here on out is mostly polish for our game.
- Julian DeLaRosa
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Astrophobia
Status | In development |
Authors | JulianD547, Jesse, CJD, SalinasMarkGameDev |
Genre | Platformer |
More posts
- Final Group Post-MortemDec 05, 2020
- Final Builds Available!Dec 05, 2020
- Post-Mortem Feedback (Chris)Dec 02, 2020
- Post Mortem from Beta Release (Jesus)Dec 01, 2020
- Addressing Feedback from current Beta build(Mark Salinas)Dec 01, 2020
- 2nd Play-test Analysis (Chris D)Nov 11, 2020
- 2nd Play-test Analysis (Jesus Salinas)Nov 11, 2020
- 2nd Play-test Analysis (Mark Salinas)Nov 10, 2020
- 2nd Iteration availableNov 10, 2020
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