New Game Mechanic!
Astrophobia » Devlog
Hey Gamers!
Long time no see, glad to have you back and present to you a new game mechanic .Jesse managed to whip up a script and present to everyone. This is useful because I also attached a public bool that activates whenever the pickup is active, so I can easily implement the option to place location specificities whenever the player enters a trigger; this mechanic is useful because after we finish building out the end phase of the level it will be easy to attach power turning around the station and open new parts of the map and new functions the players can perform.
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Astrophobia
Status | In development |
Authors | JulianD547, Jesse, CJD, SalinasMarkGameDev |
Genre | Platformer |
More posts
- Final Group Post-MortemDec 05, 2020
- Final Builds Available!Dec 05, 2020
- Post-Mortem Feedback (Chris)Dec 02, 2020
- Post Mortem from Beta Release (Jesus)Dec 01, 2020
- Post-Beta Feedback Review (Julian)Dec 01, 2020
- Addressing Feedback from current Beta build(Mark Salinas)Dec 01, 2020
- 2nd Play-test Analysis (Chris D)Nov 11, 2020
- 2nd Play-test Analysis (Jesus Salinas)Nov 11, 2020
- 2nd Play-test Analysis (Mark Salinas)Nov 10, 2020
- 2nd Iteration availableNov 10, 2020
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