Play-test Analysis First Iteration (Christopher Dean)
In our first playtest it is very clear that this is just a step into a grander idea, there is much more to be done but I'd say the general idea of our game came off well enough, but even so we didn't give our testers a good enough experience. But the idea we had came across well enough as stated before, and they testers like where the idea could head too once much more feature complete and with the artistic elements implemented into our game. Each little zone each of our team members worked on feel right in the sense you feel this is a big station, and you feel the need to leave due to the ideas on our layout combined with the white-box. Something that wasn't completely clear may have been the direction to head in initially but that will definitely be a main focus once more work is done. All in all it was good to see the feedback and good to talk with the team to see where we are going to continue going in the future.
Get Astrophobia
Astrophobia
Status | In development |
Authors | JulianD547, Jesse, CJD, SalinasMarkGameDev |
Genre | Platformer |
More posts
- Final Group Post-MortemDec 05, 2020
- Final Builds Available!Dec 05, 2020
- Post-Mortem Feedback (Chris)Dec 02, 2020
- Post Mortem from Beta Release (Jesus)Dec 01, 2020
- Post-Beta Feedback Review (Julian)Dec 01, 2020
- Addressing Feedback from current Beta build(Mark Salinas)Dec 01, 2020
- 2nd Play-test Analysis (Chris D)Nov 11, 2020
- 2nd Play-test Analysis (Jesus Salinas)Nov 11, 2020
- 2nd Play-test Analysis (Mark Salinas)Nov 10, 2020
- 2nd Iteration availableNov 10, 2020
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